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Run it down!
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Devlog
Devlog#6 - Testing
May 30, 2025
by
kfcollar
This week involved testing, through testing I had been given feed back on ways to improve run it down, in general people had a positive outlook towards run it down and many people had enjoyed playing...
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Documentation
May 27, 2025
by
kfcollar
Description: I believe the final build of Run it down followed the concept presented in the concept document fairly good, some differences/changes in the final build is the growing force of the impuls...
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Devlog#5 - UI/Polish
May 25, 2025
by
kfcollar
This weeks focus was on UI and a bit of polishing, The main goal for me this week was to get a working volume slider for music, but I am also currently working on a volume slider for soundFX. To get t...
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Devlog#4 - Presentation/Graphics
May 18, 2025
by
kfcollar
This weeks focus was around presentation and graphics, the mood I had said I wanted in Run it down was a type of dark, cold and lonely atmosphere, where the player felt like they were the only person,...
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Devlog #3 - Puzzles/Interaction
May 11, 2025
by
kfcollar
This week consisted of creating puzzles for run it down, level 1 is nearly at a finished stage, and level 2 has been started. For Level 1, spikes which fall have been added, along with the spikes fall...
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Devlog #2 - Level Blocking
May 03, 2025
by
kfcollar
This weeks main focus was level-blocking/design, the week consisted of developing two levels, although I was only able to complete one. The plan is for level one to be a sort of tutorial, where you ca...
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Devlog #1 - Player movement
April 26, 2025
by
kfcollar
Devlog 1 This first week has had a lot of experimenting as well as deciding on basic movement and animations. A test playground was created to test movement. Basic movement mechanics are pretty much d...
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Run it down!
April 06, 2025
by
kfcollar
The working title for this project is "Run it down" Run it down is a time-based, side-scrolling 2D platformer, utilize your impulse ability to avoid the obstacles, reach the end and complete the level...
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